Samples
- BumpMapping - Demonstrates using OgreMax materials and shaders to create a bump map effect. A graphics card supporting Shader Model 2.0 or better is required.
- CustomUserDataTypes - Demonstrates the custom user data types feature within 3DS Max (in the User Data page of the Object and Scene Settings dialogs). This is a 3DS Max-only sample scene - there is no scene to load into the viewer.
- DynamicEnvironmentMap - Demonstrates the use of an Ogre cubic render target to display a dynamic environment map reflection.
- MeshAnimation - Demonstrates skeleton (two using physique, one using skin) animation, pose animation, and morph animation, as well as controlling the entity animations with a Lua script. You can press the spacebar to start and stop the mesh animations. Note that you will probably receive an error when loading the Skin.max file in 3DS Max. The error can be ignored.
- LightMapping - Demonstrates using the 'Render to Texture' feature of 3DS Max to create light maps.
- LinesAndPoints - Demonstrates the display of meshes composed of lines and points.
- Mirror - Demonstrates the use of an Ogre render target to create mirror-like reflection on the floor.
- Model - Demonstrates the placement of multiple instances of a model.
- NodeAnimation - Demonstrates a few objects, as well as the scene light, moving and rotating according to predefined animations. In addition, the view camera is locked to the motion of the scene camera (using a command line parameter), creating an automatic flythrough.
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Random - Demonstrates a variety of things:
- Setting up an object with a 'look at' rotation controller
- Setting a billboard set with child billboards
- Multi-submaterials in action
- Level-of-detail generation on a few scene meshes
- RenderToTextureScene - Demonstrates the use of an Ogre 2D render target to display a scene on a surface.
- StencilShadows - Demonstrates how to set up a scene to use stencil shadows.
- Terrain - Demonstrates how to create a terrain stand-in within 3DS Max, configure a sky box, and set up fog.
- TextureShadows - Demonstrates using Ogre texture-based shadows.