<Level version="1.7.1" >
  
  <Events>
  </Events>
  <Background>
    <BackgroundDrawingData>
      <MoveBy x="0" y="0" >
      </MoveBy>
    </BackgroundDrawingData>
    <BackgroundFile>
      data/gfx/background_01.xml
    </BackgroundFile>
    <BackgroundHandler>
    </BackgroundHandler>
  </Background>
  <Collectables>
    <Collectable gfx_file="data/gfx/collectable.xml" >
      <Position x="6.96875" y="-7.9375" >
      </Position>
      <Radius>
        1
      </Radius>
    </Collectable>
  </Collectables>
  <WallPins>
  </WallPins>
  <ForceObjects>
  </ForceObjects>
  <UserPins>
  </UserPins>
  <World>
    <Bodies>
      <Body angularDamping="0" linearDamping="0" >
        <Position x="-50.2188" y="-50.01" >
        </Position>
        <Rotation>
          0
        </Rotation>
        <Shapes>
          <Shape shape_type="0" >
            <LocalPosition x="0" y="0" >
            </LocalPosition>
            <LocalRotation>
              0
            </LocalRotation>
            <Friction>
              0.3
            </Friction>
            <Restitution>
              0.15
            </Restitution>
            <Density>
              0
            </Density>
            <Radius>
              10
            </Radius>
          </Shape>
        </Shapes>
        <Gfx shape="-1" >
          <GameSpecificData>
            invisible_floor
          </GameSpecificData>
        </Gfx>
      </Body>
      <Body angularDamping="0" linearDamping="0" >
        <Position x="-10.2188" y="-8.09375" >
        </Position>
        <Rotation>
          0
        </Rotation>
        <Shapes>
          <Shape shape_type="0" >
            <LocalPosition x="0" y="0" >
            </LocalPosition>
            <LocalRotation>
              0
            </LocalRotation>
            <Friction>
              0.3
            </Friction>
            <Restitution>
              0.15
            </Restitution>
            <Density>
              1
            </Density>
            <Radius>
              0.75
            </Radius>
          </Shape>
        </Shapes>
        <Gfx reset_phys_pos="1" shape="-1" type="file" >
          <GameSpecificData>
            da_ball
          </GameSpecificData>
          <InitialRotation>
            0
          </InitialRotation>
          <CenterPoint x="0.5" y="0.5" >
          </CenterPoint>
          <GfxFilename>
            data/gfx/the_ball.xml
          </GfxFilename>
        </Gfx>
      </Body>
    </Bodies>
  </World>
  <Ropes>
  </Ropes>
</Level>
