Animation ANI_CHESS
{
 texture=PP.png
 blendmode= COLORMUL, ALPHABLEND, ZWRITE
 mode=FORWARD
 zorder=0.7
 fps=3.0
 resgroup=1
}
Animation C0:ANI_CHESS
{
 rect=0, 0, 48, 48
 frames=3
}
Animation CC:ANI_CHESS
{
 rect=0, 0, 48, 48
 frames=3
}
