Sprite BG_OBJ
{
 blendmode=COLORMUL, ALPHABLEND, ZWRITE
 zorder=0.98
}
Sprite Leaf1:BG_OBJ
{
 texture=SH_Leaf1.png
 rect=0,0,86,113
 hotspot=43,0
 resgroup=1
}
Sprite Leaf2:BG_OBJ
{
 texture=SH_Leaf2.png
 rect=0,0,370,115
 hotspot=0,55
 resgroup=1
}
Sprite Leaf3:BG_OBJ
{
 texture=SH_Leaf3.png
 rect=0,0,118,182
 resgroup=1
}
Sprite Boat1:BG_OBJ
{
 texture=SH_OBJ1.png
 rect=0,0,40,50
 resgroup=1
}
Sprite Boat2:BG_OBJ
{
 texture=SH_OBJ1.png
 rect=40,0,80,50
 hotspot=40,25
 resgroup=1
}
Sprite Flyer1:BG_OBJ
{
 texture=SH_OBJ1.png
 rect=120,0,40,50
 resgroup=1
 zorder=0.981
}
Sprite Water
{
 texture=SH_Water1.jpg
 rect=0,0,256,256
 resgroup=1
 zorder=0.999
}
Sprite SeaHouse2:BG_OBJ
{
 texture=SeaHouse2.jpg
 rect=0,0,800,290
 resgroup=1
 zorder=0.99
}
Sprite SailSky:BG_OBJ
{
 texture=SailSky.jpg
 rect=0,0,800,332
 resgroup=3
}
Sprite SailSea:BG_OBJ
{
 texture=SailSea.jpg
 rect=0,0,800,268
 resgroup=3
 zorder=0.89
}
Sprite SailSun:BG_OBJ
{
 texture=Objects.png
 rect=81,0,114,114
 hotspot=57,57
 resgroup=3
 zorder=0.9
}
Sprite SailMoon:BG_OBJ
{
 texture=Objects.png
 rect=0,0,81,81
 hotspot=40,40
 resgroup=3
 zorder=0.9
}
Sprite SailGlow:BG_OBJ
{
 texture=Objects.png
 rect=128,128,128,128
 hotspot=64,64
 resgroup=3
 blendmode=COLORADD, ALPHABLEND, NOZWRITE
}
Sprite SailStar:BG_OBJ
{
 texture=Objects.png
 rect=72,81,9,9
 hotspot=5,5
 resgroup=3
 zorder=0.9
}
Sprite Snow1:BG_OBJ
{
 texture=Snow.png
 rect=0,0,16,16
 resgroup=4
 zorder=0.9
}
Animation SantaClaus
{
 texture=SantaClaus.png
 blendmode= COLORMUL, ALPHABLEND, ZWRITE
 mode=FORWARD
 zorder=0.92
 rect=0, 0, 100, 30
 hotspot=50,15
 frames=3
 fps=3.0
 resgroup=4
}
Animation Candle512
{
 texture=Candle512.png
 blendmode= COLORMUL, ALPHABLEND, ZWRITE
 mode=FORWARD
 zorder=0.92
 rect=0, 0, 364, 236
 frames=5
 fps=3.0
 resgroup=5
}